Mystery Room Downtown (Childhood Dreams)

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Room visited Childhood Dreams
Aesthetic A little bit nautical themed. A little bit museum heist. And more!
Theming Technically yes, but not really.
Puzzle Design Poor
Customer Service Adequate
Overall This was not fun. More details in the writeup.


Mystery Room – Downtown
422 Dundas Street West
Toronto, M5T 1G7
Cross Street: Spadina Ave. and Dundas St. W
Rooms: 3
Group Size: Space Odyssey (4-8), Tomb Explorer (4-8), Assassin’s Code (4-8), Childhood Dreams (4-8)
Game Time: 60 minutes
Price: $22/ Person (Group Rates, Point System, Extra Hint if you like them)
Site: http://mysteryroomonline.com/
Phone Number: 647-350-0288

Childhood Dreams  opened recently at Mystery Room’s downtown location. It’s found at their facility across from the original downtown facility, alongside Assassin’s code.

There’s a story listed on the site as  When Alex was seven, he asked his grandpa why he couldn’t always remember his dreams. His grandpa would laugh and tell him that a monster ate his dreams. Alex was very afraid of this monster and didn’t want him to come and eat his dreams because only if he had these dreams would his dreams come true.
I didn’t really enjoy this game, and wouldn’t recommend it. The story listed on the site is actually endearing, but none of the narrative reveals itself through the gameplay. Your team (once again) is Alex, but this time you are in Alex’s unconscious mind while he’s sleeping. The first portion of the game takes place on a boat. The second portion of the game takes place in a museum heist, and I can’t think of an good description for the third portion. Playing through the game, you can’t help but feel that the overall game was cobbled together because there weren’t sufficient puzzles for any specific ‘theme’. Still, this would be okay if the game was fun.

But it isn’t! Similar to the Assassin’s Code, there were issues with the equipment and technology used in the game. In multiple instance, my team would know the answer to a puzzle but have enough difficulty inputting the answer that we assumed we must be wrong. That is very frustrating and anti-fun.
Another frustrating factor was some of the text used for the puzzles. English is definitely not the primary language of whoever wrote it, elevating the difficulty from what would normally be an easy puzzle. Surely someone among the staff have a friend or acquaintance willing to proofread. Although in the past, I have met some owners who have approached translation ‘issues’ as part of the puzzle, and maybe that’s what’s happening here.

Overall, I would avoid this game.

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