Mystery Room Downtown (Assassin’s Code)


Room visited Assassin’s Code
Aesthetic Looks like a hotel room, true to theme.
Theming Good.
Puzzle Design Good.
Customer Service Adequate
Overall This game is actually decent. It does something new and interesting. I don’t give it a recommendation, just because the technology used didn’t feel reliable.

Mystery Room – Downtown
422 Dundas Street West
Toronto, M5T 1G7
Cross Street: Spadina Ave. and Dundas St. W
Rooms: 3
Group Size: Space Odyssey (4-8), Tomb Explorer (4-8), Assassin’s Code (4-8)
Game Time: 60 minutes
Price: $22/ Person (Group Rates, Point System, Extra Hint if you like them)
Phone Number: 647-350-0288

The Assassin’s Code room is the newest addition to Mystery Room’s downtown location. Mystery Room ran out of space at their facility and opened up another shop across the street. My group had to awkwardly pay at the original location and then cross the street to play at the new facility. Presumably, this won’t be the case once they open more rooms there, and have staff attending to both shops simultaneously.

There’s a story listed on the site. Alex’s fiancée left a letter for Alex asking him to go to the hotel where they first met. He went to the hotel and got a phone call that his fiancée was kidnapped. The kidnappers demanded that Alex buy biological and chemical weapons from a mad scientist and that he then kill the mad scientist who is controlling the weapons (across the hallway).
The story sounds strange, but it’s a surprisingly accurate accounting of what happens in the game. There’s a small bit of a story component to the game, which I think is a miss. It’s not a big deal though, as you can tell while playing that the specific premise was designed so Mystery Room could make specific puzzles/cool stuff. It’s a story that falls apart if you poke at it too much, so just refrain from thinking too much about why anything is the way it is.

So you and your team collectively play Alex, who’s here to meet with his fianceé at a hotel. The game is listed at 17+ on the site, and I was wondering if that was why, but after playing, it’s probably because of the mature theme of murdering the scientist. Aesthetically, the game looks like what you’d expect out of a hotel room. It’s not particularly visually impressive, but again, it’s just the delivery system for the puzzles in this case.

The puzzles were interesting. Without giving too much away, Assassin’s Code does use a hypothetical mechanic I listed in one of my previous Themed Thursday posts, but putting their own spin on it. And in theory, they are pretty interesting puzzles/tasks. So why don’t I actually recommend this room (yet)? Some of the tech used didn’t feel reliable. The game itself doesn’t seem very long, but by the end, it felt like a considerable amount of time was wasted because we didn’t hold down a button long enough, or we didn’t wait long enough before activating something, or we didn’t press the right spot on the button, etc.

Overall, Assassin’s Code is okay – better than expected. As I previously wrote, I didn’t feel like the tech they used was up to snuff. That’s hypothetically fixable (or at least it can be supplemented with better instructions). I would have given it a red ‘Do-Not-Recommend’, but nothing was actually technically broken.. just finicky. Still, play at your own discretion.


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