Riddle Room (Framed)

Riddle Room

Room visited Framed
Aesthetic Looks like a police station
Theming Acceptable
Puzzle Design Acceptable.
Customer Service Good
Overall It’s okay. The room is relatively new, and there are definitely improvements that could be made.

Riddle Room
579 Yonge St.
Toronto, ON M4Y 1Z2
Cross Street: Yonge St. and Wellesley St.
Rooms: 3
Group Size: Missing Anatomy (2-5), Static (2-5), Luci’s Room (2-5), Framed (2-5)
Game Time: 50 minutes
Price: $25.00/person ($5 discount for weekdays)
Site: http://riddleroom.ca/
Phone number: 647-344-2637

Framed is Riddle Room’s newest room that opened 2-3 weeks ago. I was in the neighbourhood and played it with one other friend. Framed is not as strong as Missing Anatomy or Luci’s Room; It’s adequate. I described Luci’s room in the previous review as ‘optimized’ – there really wasn’t too much you could improve without overhauling significant parts of the room. Framed, however, feels very rough. There’s cool stuff in there for sure, but over time the room will (hopefully) improve

The story listed on the site is: Your friend was a cop. A damn good cop. He called in a panic yesterday about someone he was following, and now he’s dead. What’s worse, people think you killed him. Now you’re in prison and you need to get out. You need to prove your innocence. You need to find out who the real murderer is.
The story I was given in person seemed different. It wasn’t even really a story! I was told that we were drunk, thrown into jail/drunk tanks, and we have to figure out what’s going on. There seems to be a semblance of story to the game, but it isn’t fully realized. There’s also a plot/story they could have easily adopted that would have made sense within the setting, but didn’t.

The game starts as a split team game. This was told to me over the phone before I entered the game, so I assume they consider it kosher to talk about. This appealed to me because all the rooms at Riddle Room have a capacity of 2-5. The prospect of playing a game with only two people split apart seemed neat. And I would say that the game wasn’t too difficult for 2, and wouldn’t be too easy for 5.

Design-wise, the game is okay. As I’ve previously written, I think that the game feels unrefined. There are definitely cool parts to the game. In fact, the room designer definitely wanted emphasis on one cool mechanic in the game to the point of making it feel repetitive. Overall, the game is okay. You can feel the semblance of a much cooler game somewhere in there, and hopefully it grows into that game eventually.

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