AT Escape (Biolab Extraction)

https://i0.wp.com/i.imgur.com/iYvjAQK.jpg

Room visited Biolab Extraction
Aesthetic They do a great job with matching the decor to the theme.
Theming Good. The puzzles often match the subject matter.
Puzzle Design Poor.
Customer Service Acceptable overall.
Overall Looked great for a 45 minute facility. I did not enjoy the game very much. Similar to the Bunker, it felt like any puzzle could have been the next one, but you could easily be wasting your time working on something that wasn’t solvable yet.

AT Escape
173 Sheppard Ave West
North York, ON M2N 1M9
Cross Street: Sheppard Ave. and Yonge St.
Rooms: 5
Group Size: Bunker Evac (2-4), Toy Room Escape (2-6), Prison Break (2-6), Biolab Extraction (2-6), Library Lockup (2-8)
Game Time: 45 minutes
Price: $30.00/Person ($12 discount with Facebook like and check-in)
Site: http://www.atescape.ca/
Phone Number: 647-341-8989

A while after that I decided to play their Biolab Extraction room. The game is larger than the Bunker Evac, but I would still describe it onthe small side. The hint system was definitely improved to industry-standard levels of being able to push a button for help, and then staff arriving shortly.The decor, once again, was done well. And again, some puzzles were themed well. And true to my expectations, again, I had issues with the design. The game itself was fairly linear, but not much direction is given as to how you should approach the game. The room has some props that shouldn’t be used at certain points, but you really have no way of knowing. If you happen to be lucky enough to be at the right puzzle at the right time, you wouldn’t even notice that anything’s amiss.

The reason I dislike designs like this is that it wastes your time with logistics. I’m not being challenged by the puzzles themselves, I’m being challenged between puzzles because of a messy design. AT Escape is a 45 minute facility, and none of the rooms I’ve done are are particularly long games (in terms of puzzle length). It’s just not a very fun way to build difficulty.

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